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Saturday, April 2, 2016

Microsoft And Sony May Have To Kill Consoles To Save Them

I know, I know, the death of consoles has been greatly exaggerated. We talked a whole lot about the end of the living room box just before the launch of the PS4 and Xbox One. The story goes like this: the traditional concept of a console is outdated and under siege from mobile gaming, microconsoles, streaming and even PCs. The PS4 and Xbox One are dinosaurs, that argument says, and the niche they used to occupy simply isn’t theirs anymore. The PS4 (and also the Xbox One, to a lesser degree) roundly proved that arguement wrong, proving that people do indeed want a gaming box to sit underneath their TVs, even here in 2016. Consoles aren’t dying — they’re stronger than ever.
The thing is, it’s still happening. Consoles are dying, and Microsoft MSFT +0.57% and Sony are the ones killing them.

There have been enough reports of a 4K PS4 that it’s as close to confirmed as we can get short of an actual announcement. It’s a (somewhat) unprecedented mid-generation upgrade, but Sony won’t be alone in the process. Microsoft hasn’t said anything specific, but Phil Spencer has strongly hinted at the possibility of an upgraded Xbox One, and it seems terribly unlikely he’d even mention it if the company weren’t working on it. And, right there, we’ve got a major break from the basic idea of the console as it has been handed down since the Atari. We now have as single console generation that has at least two — and likely more — variants on a single console. Or, more to the point, we no longer have a console generation at all.

A console is pretty much impossible to define without being pretty arbitrary about it, but the thing that those companies are describing starts to look much, much more like a PC or an Apple AAPL +0.90% product than it does like an SNES. We’ll have the same game running on two different Playstations, we’ll inevitably have graphics settings (automatic or manual), we’ll have just a little more of those decisions that come along with varied hardware. It’s a small, but vitally important shift: the console is no longer just the box that plays the game, full stop. And it’s that essential console magic is lost in favor of the iPhone model. It brings this somewhat quixotic devices much more into step with the broader world of consumer electronics.
 
The motivation from Microsoft and Sony’s side is pretty clear: they get to avoid looking obsolete, they get to take advantage of new technologies, and they get to sell two consoles to someone they might have only sold one to otherwise. But they’re both going to lose some of the safety that comes along with having this world of the traditional console all to themselves (along with Nintendo ). It’s a smart move, ultimately — they’re preempting possible moves from competitors to horn in on the console space, and they’re elevating the console to something less idiosyncratic at the same time. But it’s a very different game now.

Don't Expect Xbox One and a Half, Xbox Head Says


After Microsoft's Build 2016 developer keynote earlier this week, Xbox head Phil Spencer talked to the press about a variety of topics. In addition to discussing gaming across Xbox One and PC, clarifying the "monopolization" controversy for Windows, and mentioning that a Halo 5 PC release is unlikely, he also talked about the rumored PlayStation 4.5 and the possibility of Xbox One going a similar path.
When asked about a potential Xbox 1.5 update, Spencer answered, "I'm not a big fan of Xbox One and a half. If we're going to move forward, I want to move forward in big numbers," Spencer clarified that he doesn't have any inside knowledge about PlayStation's plans or the rumors currently circulating, but he added, "For us, our box is doing well. It performs, it's reliable, the servers are doing well. If we’re going to go forward with anything, like I said, I want it to be a really substantial change for people--an upgrade."
Phil Spencer has commented on console hardware upgradesbefore, saying he isn't planning to have people open up their Xbox One and upgrade individual pieces.
In related news, reports on the PlayStation 4.5 are trueaccording to Digital Foundry. The hardware analysis publication says it has independently verified that the upgraded PS4 exists and that it will have an upgraded GPU.

Microsoft's new Windows Ink makes stylus input way more useful

When I reviewed Microsoft's Surface Book last year, I was struck by how badly Windows 10 handled pen support. Windows has supported styluses since the days of tablet edition for Windows XP, but Microsoft hasn't really invested heavily in building ink into every part of Windows. Annotating screenshots, emails, and documents is cumbersome in Windows 10, but the upcoming Anniversary Update will start to change that.


Windows Ink is the new name for Microsoft's pen support, and it includes a commitment to let developers easily build the support into their apps. That will help with future apps, but Microsoft is also creating its own Ink Workspace in Windows 10 to serve as a centerpiece for pen-enabled devices. I got a chance to play with Windows Ink at Microsoft's Build 2016 conference this week, and it appears to be an encouraging step in the right direction.
In current test versions of Windows 10, the new Ink Workspace includes sticky notes, a sketchpad, and screen sketch. There's also a recent list of pen-enabled apps, and suggested apps from the Store. It all looks fairly basic, but the sketchpad and tools are actually fairly useful for basic tasks. Microsoft showed off its new ruler, and it's an impressive addition in reality. You can manipulate where it sits in sketches or screenshots, and use it to draw straight lines and shapes. As it's part of Windows 10, all apps will be able to take advantage of the ruler.
Microsoft is also changing the way pen buttons work in Windows 10. Usually you'd use a separate app to control the Surface pen buttons, but now it's built directly into the settings. You can do things like disable the cursor, ignore touch input when the pen is used, turn off visual effects, and customize what app launches when you click or double-click on the top of a Surface Pen. This also applies to pens from a variety of manufacturers, as it's all part of Windows now.
JUST THE START, BUT A LOT MORE FEATURES COMING
Elsewhere, there's still a lot more for Microsoft to do. A spokesperson revealed to me that an upcoming Office Mobile update will bring the ability to leave comments with ink, and better use of the pen to delete and manipulate text in Word and other Office apps. Microsoft is bringing all of its Windows Ink features to Windows 10 in the summer, but if you're a Windows Insider you'll be able to test them out in the coming weeks.

    Xamarin for Everyone Microsoft

    On March 18th, 2016, Microsoft’s acquisition of Xamarin officially closed.
    We love C# and we want every developer to be able to take advantage of the power of .NET in every app, on every device. Being part of Microsoft makes it possible for us to do some incredible things, and today we are announcing several big changes to the way we ship our products.

    Visual Studio now includes Xamarin

    As of today, we are including Xamarin in Visual Studio at no extra cost.
    Xamarin will be in every edition of Visual Studio, including the widely-available Visual Studio Community Edition, which is free for individual developers, open source projects, academic research, education, and small professional teams. Develop and publish native apps for iOS and Android with C# or F# from directly within Visual Studio with no limits on app size. 
    For developers on the Mac, Xamarin Studio is now available as a benefit of your Visual Studio Professional or Enterprise subscription. Developers can use the newly-created Xamarin Studio Community Edition for free.
    To begin developing iOS and Android apps with the full power of Xamarin and C#, download Xamarin Studio or Xamarin for Visual Studio today.

    We love open source

    And we know you do too.
    So we are announcing today that we have contributed the Mono Project to the .NET Foundation, including some previously-proprietary mobile-specific improvements to the Mono runtime. Mono will also be re-released under the MIT License, to enable an even broader set of uses for everyone. In addition, to help clarify users’ rights to Mono under Microsoft patents, Microsoft has issued a broad patent promise for Mono. Miguel has posted more details to the Mono Project blog.
    These changes to Mono remove all barriers to adopting a modern, performant .NET runtime in any software product, embedded device, or game engine, and open the door to easily integrate C# with apps and games on iOS, Android, Mac, and Windows, as well as PlayStation 4, Xbox One, and any emerging platforms developers want to target in the future
    But wait, there’s more!
    In addition to these important steps, we are announcing today our commitment to open source the Xamarin SDKs for Android, iOS, and Mac under the MIT license in the coming months. This includes native API bindings and the basic command-line tools necessary to develop mobile apps. It also includes our popular cross-platform native UI toolkit, Xamarin.Forms.
    With these changes, .NET is now open source and native on every single device, from mobile to desktop to cloud. This is a proud moment for all of us who have invested years into making .NET the best platform, and we know that this change will make it even easier for developers to invest their own time into building great software in C#.
    We look forward to building a true open source community around Xamarin, and eagerly await the first pull requests.

    Xamarin Insights is joining HockeyApp

    Xamarin Insights delivers incredible value to mobile .NET developers by helping find and debug issues in your apps. Now we are ready to bring that experience to an even wider audience. 
    Over the next few months, Xamarin Insights will merge with HockeyApp bringing experiences that made Xamarin Insights so great into HockeyApp.
    During this transition, current Xamarin Insights customers will be supported through existing contracts and Xamarin developers can still freely integrate Xamarin Insights into their apps. For more information, please see the FAQ.

    Xamarin Test Cloud

    This morning at the BUILD conference Scott Guthrie showed how Slack and Pinterest are using Xamarin Test Cloud and our 2,300-device test lab to make sure their apps work everywhere. We will continue to provide Xamarin Test Cloud as a standalone product, and we will be investing heavily in its future.

    Xamarin University

    On the Xamarin University front, we’re working with other teams within Microsoft to expand our content to cover mobile development with more Microsoft products. We’ve also launched a free self-guided class designed to get you up to speed on Xamarin quickly, and it even counts toward Xamarin Developer Certification! Start learning today.

    To our customers

    Our commitment to your success in mobile is stronger than ever. We want to continue to be your trusted partner, and you should hold us to the highest standards in the quality of our products and support. 
    If you have additional questions, visit our FAQ or reach out at hello@xamarin.com. We would love to hear from you.

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